Posts

Showing posts from June, 2018

Busy, Busy

Hello again, everyone. I just wanted to let you know what has been going on as of late regarding my posting-or lack thereof-on this blog page. As the title implies, I have found myself to be quite engaged as of late with work schedules, prior commitments, and other events that drew me away from my writing space; this does not infer stagnation, however. I have a Steam review currently being processed, as well as a Nintendo 3DS title: the first non-Steam game to be critiqued with Spearpoint Reviews. I am very excited to be branching out from a single platform to provide my perspective to a wider medium. Thanks for reading.

Paper Sorcerer

***Special thanks to X Phantom for proofing yet another writing of mine. Ultra Runaway Games’ Paper Sorcerer is a turn-based strategy and first-person exploration roleplaying game in which you play as a malevolent spellcaster systematically liberating himself from a multi-tiered dungeon embedded in an ancient tome. You regain former spells and abilities, as well as loyal servants to aide in your trek through the prisons cell blocks; all to reprise your role as a dominant foe to the allies of justice. From my personal perspective, Paper Sorcerer retains intrigue for many reasons described below; for these topics, I must say that it is one of my favorite titles. Here are a few reasons to give this textbook adventure a try: Story - Throughout this title, you play as an unnamed, corrupt sorcerer whose actions have resulted in his imprisonment within a magical tome designed to contain the most impressive of villains; obviously, this dwelling is not favored. You must defeat guards and ...

Welcome Back Daddy

Welcome Back Daddy (WBD) is a first-person round-based horror title created by independent developer Chilla’s Art. In this title, you explore a vacant home with the goal of discovering the key to unlock the upstairs’ exit, subsequently inducing the following cycle of play. Each stage becomes more difficult with the introduction of diverse enemies and additional locations for the key to spawn. The title is quite functional, but I cannot recommend it for several reasons. Here are items I found to elicit attention in this title: Gameplay - You begin play at the front door of a shadowy home, progressing after discovering the key to the door and entering. The second key must be found to unlock the upstairs exit, appearing again just inside the foyer of the structure once more; the start of a journey that is seemingly destined to reoccur. From this second iteration a cry can be heard, the introduction to the game’s first foil. Each enemy may be bested a single way, and experimentation is...