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Showing posts from July, 2019

Waves of the Alantide

***Many special thanks go to a very special person in my life for proofing this writing. Waves of the Alantide (WA) is a real-time strategy title with its core focus centering primarily on the rising ‘battle royale’ formula. There is nothing terribly impressive in terms of aesthetics with this title, however discussed below are the concepts that elicit moderate praise with this Early Access title. I must admit that I was not able to play against any human connections, however the single-player mode was thoroughly assessed for this writing. The privilege to analyze this content came at the behest of a keycode sent sent for review purposes. Here are a few reasons to evade a ‘sinking feeling’ in WA: Gameplay - As is customary with the stated templates, players erect and mobilize armies toward enemy encampments with the goal of being the determinable victor, all without succumbing to a collapsing continent. The map is delegated to a hexagonal grid with each action such as movement, c...

Workers and Resources: Soviet Republic

”Construction is a matter of optimism; it’s a matter of facing the future with confidence.” –Cesar Pelli ***Very special thanks go to a very special person in my life for proofing this review. Workers and Resources: Soviet Republic (WR) is a city building and management simulation themed on proverbial Soviet Russia. This title presents a casual, cathartic experience while divulging a surprising amount of depth and finesse. Though currently in Early Access, WR boasts enough content to loom a satiated release. I feel I must iterate that I received a keycode for this title from the developers for review purposes without further compensation. Here are a few reasons to civilize in this title: Aesthetic - I cannot validate the absolute historical accuracy in this title, but the theme presentation is intriguing as it focuses on one select group of people from Soviet Russia through a historical point of the player’s choice from the 1960s to the 1980s, including their technical adva...

Super Space Jump Man

***Many thanks go to a very special person in my life. Super Space Jump Man (SSJM)-developed by Nannings Games-is boasted as a runner platformer with gameplay concentrated on timing the character’s leaps between rotating orbs projected to be planets as the proverbial Space Jump Man travels clockwise around them. This simple concept becomes exponentially frustrating with progression as further detailed below, and exemplifies the negative connotation toward “Achievement Get” mobile ports witnessed within this medium of play. I feel I must admit that I received this title from the developer through Steam Curator Connect. Here are just a few topics of consideration concerning this title: Aesthetic - SSJM utilizes a black and white palette for much of its environment and the protagonist, deviating only slightly by detailing red on hazards. A blurry bloom effect is cast by the orbs that, admittedly, become disorienting with repeated exposure, as I personally was unable and unwilling...