E.Y.E: Divine Cybermancy

***I would like to give a special thanks to RoosterTheRed for proof-reading this review.

E.Y.E is a first-person shooter roleplaying game set in a futuristic society in which several factions compete for resources and overall control. You play as a custom character comprised of a chosen set of skills, races, and equipment; as with many other roleplaying titles, these attributes can be altered during the game’s course. Though complex in the beginning, E.Y.E delivers a fantastic overall theme that only enhances the gameplay and in-game decisions. This game includes solo, cooperative, and competitive play options, though it is recommended to play this game with friends or other individuals you know given the fact that the online community is quite scarce in number; this should not be too much of an issue since the base game presents a wide array of playability.

Here are just a few things I found of interest in Blat-Blat: Sneaky Shiz (inside joke):

Roleplaying Aspects - Within E.Y.E’s in-depth theme, described more thoroughly in a further segment) is the ability to generate and decide conflicts as a character of your choosing. There are multiple humanoid racial archetypes you can choose from, and three can be selected in any combination to grant favored bonuses; a guide is heavily recommended for new players deciding on what race or races to be lest their original tabletop, A.V.A, was reviewed. Beyond this elaborate statistics system in which players can assign skills more pertinent to their style of play by allotting points into such expertise as Hacking. As the player gains levels, they may apportion more points into their skills, and specific upgrades and abilities can be purchased if the player’s character has the prerequisite skill efficiency. Throughout the campaign there are many decisions that can be made to influence the remaining story or side quests, which causes the balance between the multiple existing parties to shift slightly. Another interesting topic is Research, which can be performed from the in-game menu at virtually any time. Research grants the player items such as the healing syringe, as well as additional lore and weapons.

Unique Overworld - This title’s theme is widely regarded as steampunk, though I find it to be more reminiscent of Warhammer 40,000’s flavor. Regardless, it maintains a glimpse of a grim future, with rivaling factions, psionic powers, monsters, and magic. Character designs are engaging, and enemy forces are both laughable-referring to the forces with afros-and menacing at times. Scarabs-similar to Skull Servitors in Warhammer 40,000-and other technological advances blend nicely with the atmosphere since a given majority of objects can be hacked or modified. The overworld has a gloomy noir feel to it which amplifies the theme of warring parties while retaining individuality.

Gameplay - E.Y.E melds several interesting components together into one combat system which can be experienced in a variety of ways. Items are displayed in an overly of the character in a depiction as to what they can carry in a grid-based format; this generally means that you can bear as much as can be “on your person.” Gameplay is fluid, with varying forms of firearms and melee weapons at the player’s disposal to aide in eliminating hostiles. The previously described Research system also plays a vital role in weapon selection since weapons and items such as the Gatling gun and medical syringe, respectively, can be developed for use. Players are able to hack objects for certain gains such as opening a secret compartment behind a locked door, and are even able to be hacked back by the object they are targeting; it’s strange but highly humorous. Psionic powers can also be used in combat. Examples of this include creating multiple clones of the player, performing a devastating sprinting melee attack, transmuting all grounded items into health pickups, and passively increasing jump elevation. There are also several purchasable upgrades from venders which add new powers and improve known skills. All of these allow the player to develop their own style of play apart from the usual ‘kill everything that moves and forget anything else’ approach many other first-person shooters adopt.

Hidden Content - Though mostly prompted by side missions, there are many undiscovered bounties stowed around the map. One such is a treasure that few players have discovered-including myself-within the vicinity of a huge map. These objectives add a great amount of depth to E.Y.E, as well as replayability.

TL:DR - E.Y.E offers an enormous amount of content for players who enjoy roleplaying games and intriguing lore combined with a variety of actions, upgrades, and choices in-game. This title does have its quirks in regards to certain features but its gameplay style makes up for this as a motley roleplaying experience unlike many. This title is highly recommended for those who pursue games that blend tactics and combat, as well as those how persistently go out of their way to unravel secrets. Thanks for reading.

Do you feel this review helped in any way? Feel free to visit my Curator Page at Spearpoint Reviews.
Originally posted September 29, 2015. Last edited May 1, 2018.

Comments

Popular posts from this blog

Go All Out! (Post-Anniversary Update)

Spider-Man

Fantasy Life