Go All Out!

***I would like to give special thanks to my brother yet again for enduring the proofing of these reviews. Much love to you as always.

Go All Out! (GAO!) is an Early Access two-dimensional fighting game developed by Blue Sunset Games. As with the Early Access model, GAO! currently features a limited selection of game modes, characters, and unlockable assets such as skins and costumes. This review will be updated periodically to reflect the ongoing critique of the product. I should also note that I received this title from Steam Curator Connect, but have no personal or business ties to the parent company or product.

Here are a few reasons to go all in in GAO!:

Characters - There are three in-game personalities which the player can select at this time of writing: Graphite the stone golem, Erica the staff-wielder, and Vaako the kobold-esque projectile launcher. Each has their own general, charged, and special attacks, as well as varying statistical values pertaining to health, damage, and blocking. Vaako and Graphite are playable from the outset, but Erica can be unlocked by utilizing in-game points obtained through continued play. The player may also ‘level-up’ these individual characters, unlocking multiple skins with continued use. I commend the Blue Sunset Games team for reaching out to the community for character ideas as I, myself, have given idea contributions with almost immediate response from the developers.

Game Modes - As with similar titles, Go All Out! currently possesses a Training mode in which players may practice the fighters’ maneuvers and styles against a static opponent.
/// Metal is tested against computer-controlled or player adversaries in Versus mode. Up to four participants can be added to each match, split into teams or contending in free-for-all brawls. Options may be adjusted for the clashes, including lives stock, time limit, item inclusion, and damage modifiers.
/// In Arcade mode, you select a combatant and engage in six successive battles-each more difficult than the last; the final battle culminates into a three-on-one struggle, with the threat of loss resulting in restarting the campaign. Upon completion, you receive a large number of points which may be utilized to purchased items listed in the segment below.

Unlockables - Featured within this game is additional content that can be secured by utilizing GAO Points-currently earned exclusively through playing matches and clearing Arcade mode. There is one fighter, a single battle stage, and three color patterns per character that may be purchased. Upcoming content appears to include Finishers, Taunts, Costumes, Win Poses, and Lose Poses, according to the “Game Store” option on the main menu.

TL:DR – I must stress again that this review and subsequent title are in Early Access on Steam, and therefore have their fair share of bugs that need to be patched out such as a thrown attack item being tossed behind the opponent if they stand too close to the lobber; gameplay smoothing is also require and expected. The only downside I see to the gameplay at this current time is that attacks do feel a bit glidey, and damage relation is really only seen by the depletion of the enemy’s health meter-there is not much knock-back or other indication of attacks connecting. Content is fairly bare at this moment when it comes to selection, but the premise is quite desirable and promising from my perspective. I cannot say that I endorse this game, but optimistically look forward to additional content for Go All Out! such as characters, game modes, and customization options. Thanks for reading.

Do you feel this review helped in any way? Feel free to visit my Curator Page at Spearpoint Reviews.
Originally posted May 2, 2018. Last edited May 2, 2018.

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