Greyfox
“Good writing is supposed to evoke sensation in the reader-not the fact that it is raining, but the feeling of being rained upon.” -E.L. Doctorow
With a style reminiscent of classic roleplaying titles, Greyfox is a story-driven game in which players control a young woman who has just recently retired from her career to live in the modest town of, aptly named, Greyfox. This game was created with RPG Maker and involves making difficult decisions while progressing, and with much more to discover throughout the township. Though rather short in duration, it is quite enjoyable, and the dialogue is impressive.
Here are a few items that I enjoyed and found compelling about Greyfox:
Story - As explained, Greyfox is centered around a young woman who is relieving herself from work for the final time to retire in a the remote town of Greyfox. The player discovers secrets within the community, as well as between its members, in a well-written adventure that spans over several periods; the dialogue and themes are fluid and interlock appropriately. This title has multiple endings and subsequent consequences depending on what the player decides to do throughout its advancement. *I do not wish to reveal too much about the story, but please reveal the spoiler text if you would like to know more a little more*
Hidden Content - From its side objectives to its references, unlike many Indie titles, Greyfox’s composition is established on subtlety. Because of this, exploration is highly encouraged; the game only takes about an hour to complete the story entirely while interacting with most things in the world, but there is so much more to unearth in the relationships between the various people and timelines.
Dialogue - Greyfox, since there are no complex mechanics other than its sense of choice, heavily relies on spoken and written word. In a sense, there is a purpose and comment for and from each non-player character in this title which really entices the player to inquire from others within the world to not only progress, but to also simply enjoy what is said. As stated previously and emphasized by the opening quote, Greyfox empowers the player when it should and shuts them down when applicable; it has some powerful writing, which compliments the playstyle well. It is humorous, fun, grim, and intelligent at the points it is necessary to be.
TL:DR - Beginning this title, I was skeptical with the story hook. However, it did not take long for the lore to engulf my entirety, as I interacted with nearly everything I could with glee simply to see what text would appear from either the author or the individual being spoken to. This title is extremely cheap but easy to finish totally, and is generally fun and thought-provoking throughout. I would highly recommend this title for those who enjoy story-based games as well as simple roleplaying games with choice-related elements. Thanks for reading.
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Originally posted September 10, 2015. Last edited May 1, 2018.
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