Torchlight II

***Before beginning, I would like to give a special thanks to X Phantom for critiquing this review.

Much can be said about the successes of dungeon crawling roleplaying games preceding the Diablo series. Torchlight, however, has lived up to, if not exceeded, the expectations of the genre has set throughout its creation over twenty years ago. What I call ‘colorful Diablo,’ Torchlight II is, as stated, a dungeon crawling roleplaying game set in a fantasy environment with various classes and subsequent styles of play. This title maintains a steampunk theme and a few fan-made overhauls may alter simple displays such as the health meter, but may range to altering the system entirely. I have played this title solo, with friends, and online-though this final occurrence can be rare due to the lack of an overall online community-and can honestly declare that any group size is adequate for play.

Here are just a few things that I found of interest in this title:

Multiplayer - Though Torchlight II can be played solo, the experience is enhanced greatly through cooperative play; the genre typically requires such. This title allows the player to create sessions for friends or strangers to play online or on a local network. A staple for dungeon crawlers can be seen in this game as enemy mobs become increasingly difficult with each additional player added, which also escalates the amount of loot acquired as well as the rarity of said items. As always, cooperation is key since monsters throughout the overworld become more powerful, adding to the play value of Torchlight II. In summary: garb your friends, or I will gladly play with you if your friends do not own this game.

Gameplay - Torchlight II’s combat system is quite simple: click to move and attack, with the Number keys serving as a layout for implementable items and abilities. Other keys can be utilized for certain actions-such as holding down Shift to remain still while attacking-but the core combat retains the simplistic style of the classics. As players gain levels by instilling the ‘f*** up everything in sight’ clause, they gain attribute points which passively improve specific aspects of the character such as Strength and Defense statistics, as well as upgrades to level-specific skills such as the Engineer’s Spider Mines. New items in the form of loot can be obtained from defeated enemies. Said items add to character customization as well as developing a build in which players can utilize their own set of tactics within the game’s limits. The system is actually quite intricate with bonuses influencing the various class skills. Simple fishing holes are also scattered throughout each area, which grant another mini-game and new items to the players.

Map Layout - Each area the player treks to has its own theme and general appearance. For example, you can expect the Blightbogs to assume a marshy look and contain enemies that are apparent to the given scene. These settings have simple background pieces that add to the landscape without distracting the players from combat and exploration, while the map itself is entirely nonsymmetrical-this presents a more realistic stage. Quests typical face the player across the massive span of each set-piece; I have found this to be quite entertaining seeing as though I, myself, tend to explore every inch of the map regardless. Secrets such as golden chests-requiring the defeat of a monster with the designated key to open-as well as mysterious portals to bonus stages are strewn throughout the world.

TL:DR - I had wanted to mention several other functions of Torchlight II such as its dedicated Steam Workshop contributors and fluid graphics style. I have seen that, as a collective opinion by many of its players, this is one of the few games in which the story is disregarded, yet the game itself is highly enjoyable beyond its writing. I would highly recommend Torchlight II to anyone who enjoys dungeon crawlers and roleplaying game character building because this game is just more Diable, and there’s nothing wrong with that. Thanks for reading.

Do you feel this review helped in any way? Feel free to visit my Curator Page at Spearpoint Reviews.
Originally posted October 15, 2015. Last edited May 1, 2018.

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