Viridi

Viridi is a three-dimensional potted garden simulation created with Unity by an Indie group for free download on Steam. This is not a game, but more-so a casual experience in which selected plants grow in real-time as players manage their personal foliage. I was skeptical of Viridi at first since it presents few microtransaction choices, but I soon began to warm up to this intriguing title.

Here are a few items that kept my interest in Viridi:

Gameplay - This title does not boast much in terms of complexity, yet does it require such a pronouncement. In Viridi, the player selects a set of seedling that they have the intention of nurturing in a gardening pot, with the option of purchasing additional seeds from the title’s storepage. Positioned seeds and formed plants require watering, the pulling of surrounding weeds, and-with a calming soundtrack to accompany-singing to in order to retain a healthy status. The player may also maneuver and remove items in the pot, as well as the slowly circling snail that borders the known world. Players may place purchased items within their soil so long as it has the required room to grow, and manage these new additions just as they did the prior.

Peaceful Experience - Viridi does not require too much attention while active in-game, but creates a feeling of accomplishment at the end of each play session in which players can view their foliage and pronounce, ”This was my doing. Something beautiful came from my mind.” There have been many reviews about this title that explain the snail’s passage as one which describes the passing time, but I see it as more of a consistency, and each moment retaining the last’s serenity while also improving so slightly that seemingly nothing has changed, because we all require some sort of valid routine in our lives; this is the reason I open my computer to Viridi at a similar time each day, because it is of a caring nature that I wish to see my creations sprout forth yet so subtly that nothing ever changed.

TL:DR - This title is both thought-provoking and peaceful with little-to-no commands necessary. The program has microtransactions for purchasing new seedlings, as stated, but players can collect one seedling per week so this incentive is quite unnecessary; this is a feature that I heavily approve of because it is not one which diminishes the overall experience to force players to expend currency on a title that is proclaimed to be free. I’d highly recommend this game as an experience or simply to those who enjoy simulations or gardening. Thanks for reading.

Do you feel this review helped in any way? Feel free to visit my Curator Page at Spearpoint Reviews.
Originally posted October 3, 2015. Last edited May 1, 2018.

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