Tricky Cat
***Special thanks go to a special person in my life for proofing this review.
With access granted through Steam Curator Connect from Nannings Games, Trick Cat (TC) is a puzzle platforming title with the titular cat supposing the player’s sprite. Among the development crew’s several titles, this one appears to be on the latter portion of the quality spectrum in terms of produced aesthetic and finesse. Tricky Cat’s general design regrettably lacks boastful positive commentary therefore I will attempt to maintain brevity within this writing.
Here are just a few topics of considering:
Aesthetic - TC may not be the most incompetent title I have played in my lifetime, but it does prompt inquiry in regards to inspiration. Assets utilized within the title, from the platforms to the player’s sprite, present a mundane experience. The electronic music score hastily becomes gratingly monotonous during play, and even the jump sound effect for the feline favors an establishing annoyance rather than feat.
Gameplay - The control scheme is what can be expected from a title of this genre: the directional buttons maneuver the cat while the Space Bar-as well as the Up directional button-permits jumping. Leaps can be lengthened or shortened minutely depending on the length the Space Bar or Up button is held to reach further platforms or duck under hazardous obstacles, respectively. This premise is not a burdensome challenge to grasp, however the labor lies the response to the player’s inputs. I have personally found Tricky Cat to be frustratingly ‘floaty’ during even the most banal platforming sections. On numerous occasions simple jumps were stifled by the sprited cat sliding off of the edge of a platform. Every level with this regard ‘feels like an ice level’ and creates an artificial difficulty that is a struggle against the game itself rather than the actual threat. It is not a great sign when a platformer’s primary flaw is a strike against its genre. What is made worse is that the level design shares a similar bromidic tone with the theme, and quickly becomes dull to the point where five minutes of play legitimately was perceived to be half of an hour.
TL:DR - Tricky Cat suffers from a paucity of insight regarding the platforming genre, as well as a lethargic model for design. I cannot recommend this title due to its droning play sessions and poor control feedback. Thanks for reading.
Do you feel this review helped in any way? Feel free to visit my Curator Page at Spearpoint Reviews.
With access granted through Steam Curator Connect from Nannings Games, Trick Cat (TC) is a puzzle platforming title with the titular cat supposing the player’s sprite. Among the development crew’s several titles, this one appears to be on the latter portion of the quality spectrum in terms of produced aesthetic and finesse. Tricky Cat’s general design regrettably lacks boastful positive commentary therefore I will attempt to maintain brevity within this writing.
Here are just a few topics of considering:
Aesthetic - TC may not be the most incompetent title I have played in my lifetime, but it does prompt inquiry in regards to inspiration. Assets utilized within the title, from the platforms to the player’s sprite, present a mundane experience. The electronic music score hastily becomes gratingly monotonous during play, and even the jump sound effect for the feline favors an establishing annoyance rather than feat.
Gameplay - The control scheme is what can be expected from a title of this genre: the directional buttons maneuver the cat while the Space Bar-as well as the Up directional button-permits jumping. Leaps can be lengthened or shortened minutely depending on the length the Space Bar or Up button is held to reach further platforms or duck under hazardous obstacles, respectively. This premise is not a burdensome challenge to grasp, however the labor lies the response to the player’s inputs. I have personally found Tricky Cat to be frustratingly ‘floaty’ during even the most banal platforming sections. On numerous occasions simple jumps were stifled by the sprited cat sliding off of the edge of a platform. Every level with this regard ‘feels like an ice level’ and creates an artificial difficulty that is a struggle against the game itself rather than the actual threat. It is not a great sign when a platformer’s primary flaw is a strike against its genre. What is made worse is that the level design shares a similar bromidic tone with the theme, and quickly becomes dull to the point where five minutes of play legitimately was perceived to be half of an hour.
TL:DR - Tricky Cat suffers from a paucity of insight regarding the platforming genre, as well as a lethargic model for design. I cannot recommend this title due to its droning play sessions and poor control feedback. Thanks for reading.
Do you feel this review helped in any way? Feel free to visit my Curator Page at Spearpoint Reviews.
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