Fight'N Rage

***Special thanks go out to my brother for proofing this review and being one of the individuals to try this game out with me.

Sent to me by the gracious developers for review purposes, Fight’N Rage (FNR) is a retrospective side-scrolling brawler that carries so much of its own flavorful flair to not depend on former successes. FNR employs satisfactory core gameplay melded with skillfully delivered aesthetic properties and designs set to the milieu of a group of individuals-Ricardo, F. Norris, and Gal-endeavoring against a dystopia of mutant uprising threatening humanity. I feel I must mention that I have no further ties to the development and publishing staff beyond receiving this title via keycode.

Here are just a few reasons to savor this title:

Gameplay - FNR opens with a selection between the distinct fighters in Arcade Mode, each with their own strengths, weaknesses, and special abilities and traits. Gal represents the nimble striker that employs a variety of kicks and other strikes to eradicate foes. F. Norris is your representative well-rounded martial arts-inspired ninja complete with karate-based strikes and judo tosses. Arguably my favorite-though my least proficient-character is Ricardo, a powerhouse bull that devastates opponents with clubbing fists and various wrestling-inspired maneuvers. The default dual-Joycon controller layout is undemanding to comprehend as the directional pad or control stick coordinates movement, B button is your jump command, X button permits striking, and A button activates each character’s unique special maneuver. Edging close to an enemy grapples them, allowing for throws or enclosed strikes. However elementary the layout may be, FNR comprises a plethora of inimitable maneuvers to perform in diverse combat scenarios. For example, pressing the directional command opposite of an enemy hit with a diving attack while mid-air will propel your fighter in that direction as if you had bounced off of their face. Weapons and health pickups may be acquired from downed antagonists and utilized, such as the knife being a one-time thrown attack in whichever direction the player chooses. Within specific story segments the player may come across paths that branch into different paths, providing alternative challenges on the separate routes. Rival boss personalities appear frequently at the end of certain segments to provide a skillful and creative challenge as well. Overall the combat features weighted attacks and combinations from both player characters and opponents to deliver a difficulty that is both satisfying and impactful. This is subjectively true in both single player and for the other individuals I had played this title with in multiplayer.

Aesthetic - With the opening title crawl Fight’N Rage defines one of its strongest and most integral aspects: a rocking retrospective soundtrack serviced by Gonzalo Varela. The compositions presented create this air of empowerment and prestige for the player, building on the motif that you are capable of knocking down an army with your own body as a weapon. The visual graphical quality significantly aides this notion as the war-torn streets and natural environments provide an excelling array of setpieces for your havoc. These scenarios flow naturally with a witty story arch that changes depending on the various routes you can optionally take, and dialogue with enemies adjust depending on the player’s character selection. To assist in retrospection immersion arcade raster scanlines and HDR levels of varying intensity may be implemented, as well as a perceived screen reflection in the corners of the field of view. To summarize in lamen terms, there are a lot of really cool options to encapsulate the player into thinking FNR is a classic arcade game updated with great smoothness.

Unlockables - As players earn coins through numerous endeavors in the game at a rate of one coin for every eight hundred points achieved on Normal difficulty, optional features and modes may be unlocked through an in-game storefront. Points are awarded based on types of enemies defeated as well as held attack combinations. The virtual currency allows acquisition of skins for the player characters, a versus mode for players and non-player characters to battle each other-both as the three main protagonists and a slew of enemies fought throughout the game-, extra difficulty options, and a ton more that I have yet to even access. FNR is full of content that many titles in its genre fail to strive for.

TL:DR - Having played FNR and comparing it to other titles in the brawling subset of games I must say that it stands as one of my personal favorites, especially within the recent releases that aim to emulate the classics. Fight’N Rage’s heaps of content that can be earned in its richly crafted levels backed by an awesome original soundtrack and challenging yet fair gameplay is extraordinarily fun while playing solo or with some friends. I highly recommend FNR to fanatics of side-scrolling brawlers as well as fighting games due to its intricacy. Thanks for reading.

Do you feel this review helped in any way? Feel free to visit my Curator Page at Spearpoint Reviews.
Originally posted on March 24, 2020.

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