Tales of the Neon Sea

Developed by Palm Pioneer, Tales of the Neon Sea (TNS) is a point and click adventure persisting in a vivid yet dreary cityscape. Players control Rex-a cybernetically augmented detective- and William-the literal black cat of the tale-as the mysterious narrative unfolds. Foci of interest includes this title’s puzzling gameplay-pun intended-and alluring visual aesthetics. Though it is not perfect, I must admit I was pleasantly surprised by my positive findings reported below. Before furthering this writing I feel I must acknowledge that I received this game from the team with no intention for additional compensation.

Here are just a few reasons to dive into the Neon Sea:

Aesthetics - TNS’s neon glow may be a slight reverberation from titles past, but this game sets itself apart from most in that the visuals aide in immersion rather than merely appointing a futuristic tone. The characters both organic and robotic conform naturally in the world, and the environment itself is not overwhelming as it conveys an unassuming nature to avoid boasting its grandeur. Graphical intensity relates to the prior era of point and click titles from the late 1990s, but with more polish and modern lighting effects. The music builds intrigue to the world and writing without being overpowering, its subtle nuances craftily swaying player emotions finitely. The writing is both humorous and provocative, providing a level of engagement. For instance, references to other media are present yet not forced to the forefront of the primary message. With this, even tropish characterization strays from the wrath of eye-rolling. I will admit the writing and portrayal of certain characters can be somewhat mute to the story’s overall method, but this is rare in the full scope. Overall the aesthetic accompanies the gameplay well.

Gameplay - Tales of the Neon Sea employs puzzle-based conundrums and exploration through the various rendered environments. Interactions with said environment and individuals within it are supported by mouse, keyboard, or controller layouts, and are generally satisfying with each scheme. These control schemes implement uncomplicated mappings that are mastered with a smooth, tutorial-structured prologue. Both Rex and William are controlled during designated segments. Rex’s objectives are generally geared toward the investigation motif and include scanning crimescenes, searching for and collecting items, and maneuvering through puzzles. William retains similar investigative qualities of Rex, but is more inclined to amass important objects to further the plot, at times in retrospect with flashback sequences. The only downside to this point is that reported tasks may seem mundane or tedious at times as the formula is revisited frequently. Another minor complaint is that some solutions to puzzles may appear convoluted, prompting the ‘frantically utilize every item on every object’ response.

TL:DR - TNS is a point and click adventure and puzzle game with futuristic stylings and graphical quality that retains enough of its own expression to remain somewhat unique in its own genre. The thematic setting, aesthetic choices, and gameplay accompany each other very well, even in the more tedious segments. I recommend this title to fanatics of point and click adventure titles as well as those with a generally decent sense of humor. Thanks for reading.

Do you feel this review helped in any way? Feel free to visit my Curator Page at Spearpoint Reviews.
Originally posted on May 7, 2020.

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