The Oregon Trail Card Game (2016) Review
The Oregon Trail Card Game (2016)
Theme: linear card-based mapping system based on The Oregon Trail computer simulation
Team: Pressman Toy Corporation
Players: 2-6 (~4 preferred)
Style: Cooperative
Balance: Downhill
Complexity: Basic
Time: 30-45min (usually ~10min)
Components
Y Card
Y Dice
N Meeples
N Trackers
N Social/Negotiation
N Building
N Leveling
Mechanics
N Keyword
N Symbols
N Drafting
Pros
Theming of the Resource, Trail, and Calamity cards are of great reference to iconic computer simulation of the same name
Boxed contents are lightweight and condensed for easy transport
Cons
Entirely random outcomes without any sort of planning affecting the outcome, especially a concern with instant-death Calamity cards that cannot be countered
Rule dictations are inconsistent between various cards
Components are of questionable quality with the cards being somewhat flimsy, the die appearing to have little contrast regarding numbering, and the marker included to mark the unnecessary player board losing its ink very quickly
Absence of arguably the best part of the original simulation: the ‘Hunt for Food’ minigame
Closing Notes
The entirety of this card game is a gimmick to play off of nostalgia without allowing The Oregon Trail computer simulation to thrive in a tabletop format. Even the back of the box makes an unintentional falsity by stating that, “You may…Decide which of your friends will die of dysentery,” when there is no choices to this game except when deciding which supplies to lose to rivers or what supplies to gain through the two types of town cards; choosing to utilize Resource cards to combat various Calamity effects is considered an option but must be committed if the group is to even attempt to complete the game. Though our group breaks this game out every now and then to attempt a run at Oregon, I cannot recommend this title. Thanks for reading.
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Originally posted on September 26, 2022.
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