HeroQuest: First Light (2025) Board Game Review

HeroQuest: First Light (2025)

Theme: fantasy board game loosely based on the Warhammer universe and inspired by TTRPGs

Team: Developers Stephen Baker, Doug Hopkins, Avalon Hill, and Hasbro

Players: 1-5 (2 preferred with mobile application as Zargon, the Game Master)

Style: Cooperative

Balance: Appropriate

Complexity: Basic

Time: 45-90min (usually ~60min)


Components

Y Card

Y Dice

Y Meeples/Minis

Y Trackers

N Social/Negotiation

N Building 

N Leveling


Mechanics

N Keyword

N Symbols

N Drafting


Pros

  • Mobile application for tracking progression and taking the role of Zargon, the Game Master

  • Miniatures for player characters and Zargon are well-crafted

  • Progressive quest structure scales to allow players to learn the mechanics at a steady pace

  • Combat is simple, comprising of a general attack versus defense roll and a streamlined turn structure

  • Encourages experienced players to create their own quests


Cons

  • Door tokens tend to take up far too much space on the board

  • Mobile application can take away from the immersion of the board


Closing Notes

HeroQuest: First Light is a fantastic way to ease new players into both board games and tabletop role-playing games into the hobbies. Whether playing with the mobile application or an in-person Game Master, this title brings an enjoyable tactical edge to the table that feels fresh enough to permit purchase of this standalone game in the HeroQuest series. I would highly recommend this game to those that enjoy tabletop role-playing games, fantasy settings, and cooperative games. Thanks for reading.


Do you feel this review helped in any way? Feel free to visit my Curator Page at Spearpoint Reviews on Steam.


Originally posted on June 7, 2026.


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